But let’s forget about Diablo 3 - ideally forever - and return to the more general subject of random generation. Which as we’ve established is basically incredibly generic level design with zero direction or variety, but it was while composing last week’s video that I wondered - between vodka shots - if that notion I had of a randomly generated novel wasn’t as insane as it first appeared.
Not a novel that tries to randomly rearrange the events in the plot; as I said in the video that would mean the book would either make zero sense or every chapter would start and end with the story being in basically the same place and it would be boring as shit. But a novel that always presents the same situation, but randomly generates its characters and their reactions, that could be possible. And I think one could do this by approaching it from the perspective of a game designer. What we’re talking about is basically a non-interactive text-only Bioware-style RPG, where instead of a player making choices, every character is an AI making choices based on their programming. What with E-books slowly murdering the print industry in its sleep, why not take the opportunity to mess around with the format in ways we never could before?”
This is the kind of stuff I’m not sure I buy at all, but makes good grist for the mill.